For the ’90s kid acquainted with The Real Adventures of Jonny Quest, the metaverse might seem very familiar. In the American animated series, characters frequently enter a virtual reality (VR) space called “Questworld,” fight villains and neutralise threats to the real world. With its oddly plastic avatars, 3D environs and gamified token hunts, the metaverse is strangely reminiscent of the Questworld.
While we haven’t quite saved the world yet, the metaverse is fast moving beyond VR games.
Bengaluru-based Hyperreality Technologies, for instance, provides B2B services to property developers and architects. This lets them give prospective customers an experience of the property even before it is ready: letting them walk into a house and, say, paint the house, change wallpapers, sofas,